Base Types
ivec2
vec2
vec3
vec4
color
Spout
Determines whether the output via Spout is enabled.
The name under which Spout will share this content. If this value is not specified, a unique name will be automatically generated.
NDI
Determines whether the output via NDI is enabled.
The name under which NDI will share this content. If this value is not specified, a unique name will be automatically generated.
A comma-separated list of NDI groups under which NDI will share the content. See the NDI documentation for more information.
mat4
A list of 16 numbers.
Orientation
Yaw/Pitch/Roll
Quaternion
Quality
Determines the pixel resolution of the cube map faces that are reprojected to create the fisheye rendering. The higher resolution these cube map faces have, the better quality the resulting fisheye rendering, but at the expense of increased rendering times.
Allowed values: low, 256, medium, 512, high, 1k, 1024, 1.5k, 1536, 2k, 2048, 4k, 4096, 8k, 8192, 16k, 16384, 32k, 32768, 64k, 65536
FOV
hFov / vFov
The angle (in degrees) covered by the camera in the horizontal direction. This is a symmetric frustum around the center and provides the same result as providing the
left and right values with the half-angle.The angle (in degrees) covered by the camera in the vertical direction. This is a symmetric frustum around the center and provides the same result as providing the
up and down values with the half-angle.left+right / down+up
The angle (in degrees) that is covered by the camera between the central point and the left border of the viewport. The
left and right angles added together are the vertical field of view of the viewport.The angle (in degrees) that is covered by the camera between the central point and the right border of the viewport. The
left and right angles added together are the vertical field of view of the viewport.The angle (in degrees) that is covered by the camera between the central point and the bottom border of the viewport. The
down and up angles added together are the vertical field of view of the viewport.The angle (in degrees) that is covered by the camera between the central point and the top border of the viewport. The
down and up angles added together are the vertical field of view of the viewport.