Cubemap Projection
This projection type will and show the individual faces of a cube surrounding the camera. Individual cubemap faces can be toggled on and off and this projection also has the ability to share the individual cubemap faces.
Parameters
Determines the pixel resolution of the cube map faces that are individually rendered to create the cylindrical rendering. The higher resolution these cube map faces have, the better quality the resulting cylindrical rendering, but this comes at the expense of increased rendering times. The named values are corresponding:
low: 256medium: 512 (the default)high: 10241k: 10241.5k: 15362k: 20484k: 40968k: 819216k: 16384
Allowed values: low, 256, medium, 512, high, 1k, 1024, 1.5k, 1536, 2k, 2048, 4k, 4096, 8k, 8192, 16k, 16384, 32k, 32768, 64k, 65536
Describes a fixed orientation for the virtual image plane. This can be provided either as Euler angles or as a quaternion.
Examples
{
"version": 1,
"masteraddress": "localhost",
"nodes": [
{
"address": "localhost",
"port": 20400,
"windows": [
{
"size": { "x": 1280, "y": 720 },
"viewports": [
{
"pos": { "x": 0.0, "y": 0.0 },
"size": { "x": 1.0, "y": 1.0 },
"projection": {
"type": "CubemapProjection",
"quality": "2k"
}
}
]
}
]
}
],
"users": [
{
"eyeseparation": 0.06,
"pos": { "x": 0.0, "y": 0.0, "z": 0.0 }
}
]
}
